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Bloom Sing of Rose

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Overview

The protagonist, "Sara," spent her childhood in an orphanage in a rural village with other orphans, the boys "Leon" and "Jake." However, they eventually part ways. Years later, as an adult, Leon coincidentally reunites with Sara, who has grown into a beautiful and voluptuous woman. Conflicted by the changes but comforted by their childhood bond, Leon decides to live with Sara. Initially reserved, Leon gradually accepts living with Sara, whose essence remains unchanged from their past. Little did he know, there was another side of her hidden from him. ■ Characters Sara - The heroine and female protagonist of this game.

As a child, she was a mischievous leader exceeding even the boys, but upon reuniting with Leon at twenty, she had grown into a beautiful woman with remnants of her past self. While composed, she is bright, optimistic, confident, and can exhibit a bold attitude. She is very close to Leon, proposing to live together in the same house.

Despite showing some girlish shyness, she maintains a close bond with Leon. Although she attracts intense attention from men in town for a specific reason, she has never been in a relationship or had any sexual experiences. Leon - Sara's childhood friend from an early age, who, after being conscripted, rises to the rank of squad leader but reunites with Sara during his final mission.

He is earnest, kind, prioritizing Sara above all else. Despite his lack of sexual experience, he is bewildered by Sara's familiar behavior from the past. ■ Intermediary Men and Example H-events Forced to perform paizuri and then paraded around dirty Ejaculating without hesitation near him Enduring intense pleasure as her private parts are probed with tools Violated in front of him through a magic mirror Forced to handle a penis with her sweaty feet Subjected to sexual harassment, culminating in facesitting and cunnilingus Punished by an erection upon seeing her thighs Sex before a live performance, leaving semen stored for the event ■ Game Content Based at Sara's home, players will solve various issues in the town.

Progressing through dungeon conquests drives the storyline. ■ H-events H-events are triggered by interacting with each intermediary man, progressively unlocking with story advancement and increasing lewdness. Special H-events include those triggered on the 5th day and masturbation based on arousal values.

These events also unlock with story progression and increasing lewdness. The ending is determined by lewdness, with three branching final ending patterns: (1) Happy End (completely avoiding NTR) Maintain a pure love with Leon without raising lewdness. (2) Normal End Engage in relationships with intermediary men but avoid complete NTR. (3) Bad End (complete NTR) Fully succumb to an intermediary man. Bad Endings further branch based on the intermediary man. ■ Erotic Systems - Intermediary-specific ending branches By increasing each intermediary man's lewdness, players can choose whom to devote themselves to, leading to complete NTR, insemination, and life years later with the lascivious heroine. - Post-ending Sub H-events After reaching a certain lewdness post-ending, the heroine is targeted by men (and some women) in town, allowing players to enjoy mini H-events with diverse situations. - Cross-sectional views Events involving insertion feature cross-sectional views, highlighting the differences between the protagonist and intermediary men.

This feature can be toggled in options. - Recollection Room Previously viewed H-events can be revisited at any time. Viewing CGs alone is also possible. - H-status Players can check the heroine's H-status anytime from the menu. As H-events are repeated, the status changes. In the recollection room, intermediary men's H-status can also be viewed and changes accordingly. - Achievement System Players can view a list of achievements from the menu, mostly related to intimate encounters.

These achievements are attainable through repeated encounters with men. - Simple Climax Voice, Background Voice H-events with the heroine's moans include climax and background voices. These can be toggled in options. ■ Game System - Roguelike System Players progress through randomly generated dungeon floors.

Combat with enemies is automated upon contact, but players can use skills to defeat enemies without direct contact. - Auxiliary Items Purchase items from street vendors in town to make dungeon conquests and boss battles easier. - Bosses and Shortcuts in Dungeons Each dungeon has a boss floor on the final level, with shortcuts available from subsequent attempts. - Objectives Action objectives are displayed on the screen's upper right corner during events, ensuring clarity on what needs to be done. - Easy Mode Choosing Easy Mode at the start provides initial funds, useful for quickly collecting H-events.

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